Lead Designer Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating and maintaining the gameplay vision in support of the overall product…
this the one I was thinking of - when i messed around with the idea I used the same basic principle https://www.artstation.com/marketplace/p/ARqj/mv-fractal-tree-node-system
Welcome to ESTRA. Estra is a third-person team oriented strategy game where the goal is to work together and destroy the enemy headquarters, located at the opposite side of the arena. At the beginning of each match, you will start by selecting a spirit and creating a load-out. The spirit you select will be your in-game…
"I'm keen to understand your preferred strategies for this scenario. If possible, could you provide examples or share your experiences?" Well then, probably wouldn't hurt to see how Mr Bolton generated his modular weapon: https://polycount.com/discussion/166058/ak-337-modular-rifle-system
Hello, I'm interested in starting a journey in game design through programming simple game systems and concepts. I'm currently working as a 3D Hard Surface Artist for video games, but I'd like to expand my skills in other areas on the side. I've had a few ideas for game concepts and I'd like to be able to create quick…
Hey man, nice to see you back at this again. Since I know a bit of OverDose mapping, I know the restrictions you're working with. I also know how this maps moves and behaves, even if I haven't actually tried out the build with the new particle system, so I do take that in account. I'll see if I'm able to do a paintover…
That is very common with telephoto zooms, just because it has a lot of reach doesn't actually mean it has a lot of range. Now, if you think of a common super-zoom lens like a 18-200mm lens, that has over 10x zoom. Actually, your sample photo is a pretty good example of what would commonly be considered poor bokeh.…
Hey man, I can give you some advice here I guess. Don't get scared/confused by these complicated sounding articles that try to explain the vertex-pixel shader pipeline in a lot of detail. They might make it sound like it's all about this complicated big system and how it ties into the graphics hardware. That stuff is…
It seems like your trying to be a smart-ass about it, but you didn't follow my advice. your url: https://dl-web.dropbox.com/get/Photos/gogeta-33/A-Lambo_High_Sheet.jpg?w=be2b0c9d mine: http://dl.dropbox.com/u/2323296/PC%20Folder/wtf_udk.jpg notice how mine doesn't have /photos/ anywhere in the shit? now heres a photo from…