I cant seem to render my image out without getting highlighted specks. It doesn't matter if I leave the image for 2 hours or 30min, I still have highlighted specks. Anyone have any solutions, ideas?
Hey, thanks for your replies! dansher - The grip has been an issue. I went back and forth on it's size. I think I'm going to leave it be for the time being but perhaps do some slight scale tweaking once I have it baked out to my low poly model. The sight has also been something of a buggaboo during this build. I enjoy the…
The noise from fans is solved buying better fans. Hds noise may be due to a cheap unit?, vibration is usually the main problem with hds. You can have an excellent hd making noise is the case where you got it, is one very bad with vibration. Good hds does not make noise at all, and almost all are under 29db. I own a zotac…
Hi there! I'm a single developer working on my first game. I'm going to lay all my cards out on the table; I am capable of paying you for your work right now in the order of a few thousand dollars, but my funds are limited, so I will pay special preference to anybody who would be interested in putting in some extra work…
We wanted to veer away from the traditional approach to this challenge so we are going with a concept in the likes of an Organic throne in a cave environment. source images and block out to follow
That UV layout... I want to shake your hand. That is damn impressive. I'm an idiot, so, uh, what is the third map? Reflection? It's not full gray scale so I'm thinking it's not a AO or depth map, which would otherwise have been my first guess. Love tower wars, by the way!