Why does this colour combination (purple, silver, and light lavender) look cool to the eyes? Purple is a secondary colour that is made by mixing red and blue, while silver is a shade of grey that is made by mixing black and white. Silver is a neutral colour that can match with any hue, but it especially enhances the…
Right, yea thats the best clip i have of it unfortunately but basically it's not a texture, that light on the spheres is actually dynamically projected on and isn't a light map of any kind. which means the lighting should be able to dynamically light these objects from any angle and you would get the same "hailstone"…
Unfortunately there's not an easy fix. The ambient light in zones can help quite a bit so I wouldn't give up on that so easily, although I know it can be a pain to set up. A combination of ambient light and smaller lights placed in shadow areas can help greatly. Sunlight shadows are always black, so droppping in some faint…
I found the best lighting results with
stationary lights, they produce really high quality shadows and indirect
lighting (with the right lightmap resolution) especially with area shadows
enabled, But they do have their own limitations so I can’t put more than 4
lights that overlap on each other. (also they have better…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
Hi there! There's not much to go on at the moment but you said you were looking into lighting so I can maybe get your brain thinking about a few things. Firstly, figuring out your composition would help you have a better understanding for what you want your audience to see - your focal point. Once you've done that, your…
Hi all, my name is Steven Zhu, I am a graduate student at SCAD, This is my first post in Polycount. so today i want to share my personal work "Escape" with you. https://vimeo.com/395372797 This is the link to the cinematic video. As a big fan of “Prometheus” and “Alien” series, I have always wanted to make a project that…
Close to calling it done. Any final thoughts? I've been fiddling with the lighting. What is seen here is the light intensity, GI and AO sort of cranked. Then after building, I greatly reduced the intensity of the lights so you can actually see the wall light structure. Their is a little bit of LUT color adjustment... too…
I think that the error was from having 2 versions of the model overlapping before they added the back face culling to marmoset. Also, I found that doubling the viewport resolution helped reduce it :) I managed to get some time to revisit the lighting as I was originally relying far too much on the image based stuff and had…
For starters, use a better image for your dome, something with some lights in it. Try painting in some bright splotches and see how things feel, or find some HDRIs that you can use. We can see in the OW image that the position of the moon isn't quite the light being cast over the scene, there's a shaft on the back wall…