If you also know max, use these (the second one, i made :) ) : http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-bake-a-flawless-normal-map-in-3ds-max/ http://vimeo.com/11052708
What version of max are you using? I remember in past versions what a pain it was to snap and the trouble with the offset you are describing... hated it with a passion, but since they overhauled it, I can't complain, its perfect. They reworked snaps in 2011 or 2012 so they aren't as jacked up as they used to be. They added…
Depends on the Max version you are using there's a bug in the AVI output module, which produces broken AVI files when the file size exceeds 1GB. The AVI file simply gets truncated and does'nt grow any more after that limit. I think the bug is there since Max 2010 ( i can't remember when i reported it first) but my memory…
I'm a complete noob and very new at this so please bear with me. So I am using 2014 3ds max to create a shotgun model for Fallout: New Vegas. In this verion of max they took out the lock pan/zoom function so I am using a workaround. I am using plane plus to use a plane as my background image. The problem is when I use this…
I'm currently trying to create my first scene inside Ue4 and unfortunately have run into a complete road block. When I apply a material with a normal map that I baked, artifacts appear next to a hole in the mesh along the some of the polygons edge lines. There is no artifacts that appear on the normal map itself it only…
Hey to all, I was wondering if anyone had any advice on what is the best way to set a jiggle physic setup with bones in 3DS Max. I'm not sure if the correct terms is jiggle physics? I'm referring to the bounce, squash, stretch and 'fatty' movement of stuff like like skin (and lesser degree) hair or soft objects. Example: I…
Are you baking with a cage in max? make sure you are using averaged mesh normals and not explicit. The best way to do this though is to split all of the UV's where you have a 45 degree angle and then use textools a free max tool to assign different smoothing groups to each uv island. That way to aren't going to have harsh…
Hi there, having quite an issue with max; only 1 vertex displays of the object in vertex mode, have no idea how to turn it back on, screenshot below sorry for shitty image than ks