Hi Game industry character artist's, I am in my final year at the University of Derby, studying computer games modelling and animation. I am doing a dissertation on "How the introduction of digital sculpture tools into the games production pipeline affected the role of the character artist". Please may I ask for your help,…
Another progress update for my character Surge. I still need to add wear and tear to the character and finalise the normal map with additional details that have been added but overall i feel its getting there. Below is a render in max and below that is a shot of the character in UT3. Feedback welcomed!
**Now with images!!** Hey all, This guy is the farthest I've gotten with a character amid a number of stops and starts, half done sketches and muddy disasters. I've learned a lot working on him but feel I've hit a wall and am in dire need of outside perspective. He's based on a guy from a Diane Arbus photo, though I lost…
Hey everyone, I am a 3-D character artist with studio experience of more than 2 years. I have worked on several game projects and 3d printing projects. Contact me if you need someone to make realistic or stylized characters for games or 3d-prints. Thanks.
Good day Polycount, Im Josh and I am an amateur 3D modeler and have been for the last 3 years. My projects in the past wouldnt necessarily have a deadline, but I am now involved in the production of a machinima with about 10 others and need to get my act together. I need support, and lots of it; truth be told, Im rather…
Hi everyone this is my first post on polycount so sorry if I miss out any details or explanations etc... I am currently studying a MA and the character I am working on is for my FMP which is a game (you can check out our dev blog here: http://idotrigames.wixsite.com/blog) I've been learning 3D for around 4-5 years but I…
Hey guys, I've been doing this character over the past two weeks, very slow progress since it's my second character in ZBrush, and I don't really know to which direction I should go from this point (or where I should improve). Any feedback will be greatly appreciated, thanks! The concept is Yumiko from Aleksey Bayura…
Hello all, I have been working on this character and am looking for some feedback and critique. The character is called 'The Beekeeper'. I have had the idea for a while and came about when using the 'swarm' plasmid in the first Bioshock. The Beekeeper uses the bees as his weapons but is not immune to their stings, hence…
I'm not sure about the unity store but the Unreal Marketplace requires that for bipedal characters, you use their skeleton and that the joints be roughly in the same place as their example file and definitely the same the orientation. That is so your character can use all of the animations available in the market place. If…