**Now with images!!**
Hey all,
This guy is the farthest I've gotten with a character amid a number of stops and starts, half done sketches and muddy disasters.
I've learned a lot working on him but feel I've hit a wall and am in dire need of outside perspective.
He's based on a guy from a Diane Arbus photo, though I lost the likeness a while back. I reckon I'll sweat portraiture a bit down the road. Right now I just want a character that reads as an honest to goodness human being.
My end-goal is to bake him down to a game ready mesh, with alpha's planes en-lieu of the helmet hair.
Your critique would be greatly appreciated!
Replies
Thanks for looking!!
Yeah he's missing those. indeed looks odd. Good call.
I wasn't sure how those would be handled down the road when he's baked down to a low rez mesh.
I guess it would be a matter of a series of segmented planes for each lash.
The expression of the lower jaw makes him look derpy because the muscles are very relaxed and the tongue is just resting on the lower lip. The expression in the ref 'works' because the tongue is pointed and pushed against the upper teeth, with the lower lip being stretched around it.
garriola83 - Cool thanks! I was going for different! Oh man, ears are my nemesis. I'll work on that antihelix and pull back the bulging lense.
zakhar2 - Thank you. I agree his brows look far to manicured and a bit high on his brow now that I really look at them.
Thank you all for your comments!