Hi, we´re looking for an exceptional 3d artist that has lots of experience in organic modeling & texturing. You´ll work on a project wich is related to the human anatomy. We need several human organs modeled and textured. Zbrush required. Looking forward to your applications. Best, Sebastian
ha ha I thought this was camera mapping related, nerd thoughts imo. its sometimes better to buy or use a texture library as it takes years to build up a useful texture library. In the end as a texture artist you will end up mashing anything you can get your hands on together anyway. And if you don't have the right sources…
Well I dont see too much unique detail on your textures, so after rethinking this, I can recommend an another thing. You could use 2 simple tiled textures.One for the tiles and one for the concrete. And then you dont need to use symmetried or overlapped uv's. And if you want ao, if you make the first uv channel with no…
Hello. First time here. I want to create models with texture maps in Sculptris, and then import into a 3D program to do the animations. Blender doesn't handle Sculptris texture maps for some reason, apparently everyone has trouble with it. Does anyone know of a a program (preferably free or very cheap) that doesn't have…
Hey everyone, I have really been struggling to find any decent resources online on tips/pointers for effective game topology that would be suitable for importing to a game engine or passing off to a rigger. Through all my reading, I generally find conflicting information about triangles and N-gons and effective ways to…
Can you bake a mental ray shader to a texture? Basically I want to create a really fancy MR shader, then throw some ambient GI lighting in and bake out texture map from this to use as a diffuse pass on some low poly stuff... Anyone know of a tut, or how to do something like this? I'll take an answer in either maya or max...
Hello all. There are some difficulties in studying substance designer. I wanna make linoleum or engineered wood veneer flooring textures. The thickness of the line(joint) between the planks is the problem. already minimum number of joint, but when I apply to the UE shader, The joint is too noticeable. It is a 3d view in…
16 bit and 16 colour aren't the same thing. Don't get those confused. If I remember rightly, 16 bit is 32,000 colours. Personally, I'd very seldom if ever use the technique that Sage suggests picking the pallette before you begin. Paint the texture in full 24 bit, keeping in mind that you don't want to use too many…
Mari is by far the most powerful 3D painting package out there. It has a layer setup similar to photoshop, but improves upon it to work better with multiple texture channels. You can paint across all your texture maps with one brush stroke which is insanely helpful for speeding up your work. With the recent update it has…