Hi, The Mushroom town looks great, a really nice piece. I would loose Category 3, it looks so unfinished and I think some of the work done by others is really letting you down. Maybe take what you did and work up a small corner of a map? As for Arabia, it looks a real mess which is a shame because the props are really ace!…
hey underfox. Sorry for your job search troubles. Hopefully something turns out for you in the near future. So regarding you portfolio. - You state you want to become an environment artist, but you have a section for characters. I would scrap that from the portfolio. As an environment artist in the industry, you will NEVER…
Hey guys, So this will be my very first environment art submission. All of my previous projects are either props,vehicles and character sculpting, so I've never worked in UE4 before. I don't have much time to finish this for my university final project and I still need to work out how to make HTC Vive work with this,…
Mech Tech is a Multiplayer online Role Playing Game set in the post apocalyptic world in the year 2098. We are a funded game although generally rely on volunteers working with occasional motivational payments. Our second Multiplayer Online Role Playing Game is a fantasy game, its name is currently undecided and is only in…
Hi, first thanks for taking time to answer me. First about a carrer choice, i heard the better way to get into the game industry is as a environment / props modeler ? But is it also true for Film industry ? And i was also asking myself, how many poly a " next-gen " character should have ? and how do you define next gen ?…
I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…
Developing the Strategic
Combat game for Star Wars: Jedi Challenges Blind Squirrel Games in
collaboration with Disney and Lucasfilm developed the Strategic Combat game for
Star Wars: Jedi Challenges. It was an honor for our studio to work on this high
profile game. We are proud to show some of the assets we’ve done for…
I can't comment on the character art, as that is not my specialty but I agree with slosh with the repetitiveness. Definitely need to show off your ability and skill to create characters by showing more, rather than just 1 in different poses. I know that wouldn't help me if I showed the same gun modeled but each "portfolio…