Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Hi Guys, I’ve developed a short film script (10 minutes approx.) and am now looking for some 3D Artists (and a concept artist) to help me realise the vision and make a high quality short film. The project is titled ‘The Archaeologist’ and is a sci-fi film about a robot in the far future who comes across a human being, a…
Hello fellow polycount users! I’ve been following polycount
for few years but never really posted till today. I am a final year games art
student and Teesside University and for my final year project I am recreating a
section of the Addams’ Family Mansion based on the 1991 film in UE4 using 3ds Max. Since I’ll
be doing…
Great stuff there. Small set for ZBrush. A set of curves to create IMM brushes muscles like a cyborg. Download it and create awesome artwork. Download IMM nano muscles brush
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
Hey Everyone! I am working on a game ready stylized character for my portfolio, I am almost done with the highpoly of the character (both ZBrush viewport capture and EEVEE test render are shared). The concept art is by Márcio Vieira. After completing the highpoly I plan to start creating the lowpoly (aiming for around 30k…
What's a non-destructive way of creating blendshapes for dense meshes these days? Let's say I have a character using a ton of polys like for AAA games nowadays, and I want to create specific folds for their jacket when they are crossing their arms. In ZBrush, I have the LP in T-Pose with final UVs and subdivisions which I…
The big publishers will always be part of the problem and not the solution. They exist on a platform they created which keeps developers chained to their demands and dinner scraps (profits). That said, being online is a smart decision when it comes to protecting their source of income. Many have encouraged this false…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: CHARACTER ARTIST for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter,…
Yup, you got it. When reducing your polygons use your intuition, trial and error, and pay attention to the silhouette. If you're unsure of big changes, make a copy first then try it out. If it works better, great! Delete the old and slap on the new. If it looks wonky you'll still have the original one to fall back on. As…