Aloha! If you're looking for an technical / systems designer with oodles of Unreal Engine* and professional experience, you're in the right thread! *I can certainly quickly adapt to work with other engines too. With two years of experience working with and directly on Unreal Engine 4, and six years of experience working…
Portfolio Piece #2 SCI-FI Time! Hey guys, I was given the opportunity for a "potential" job a little while ago, but sadly I didn't have any Sci-Fi work at the time. So I was told to come back with some work showing that I could indeed do Sci-Fi. So I put the Poseidon piece on hold, and became a Sci-Fi hermit. But don't…
I'm going to build myself a new computer, my budget is about $1100 max. I'm looking to build this computer to be able to handle exactly what the artists and programmers here do, so who better to ask? Specifically, I have done TONS of level design on old Unreal engines, so I want something that I will be able to smoothly…
Hello, I have this wooden gun stock that I'm wanting to take from Maya into Zbrush for sculpting practice. There are plenty of tutorials online for sculpting but I can't seem to find anything on how to properly prepare a model in Maya before exporting and setting it up in Zbrush. What do I do to a model before export and…
I've check my mesh, it's all quads, no NGons, it's clean, and did not find an answer anywhere else. I'm not using the wrong FBX format. It's OBJ because that seemed to be the problem when people got this before. So I'm wondering if anybody else has seen this error when trying to bring a mesh into quixel suite:…
Oh and for the record I think it's very possible to bring in your own custom props and meshes. I have seen people bring in stuff from Garry's Mod and I've seen people import their submissions to the Steam Workshop. Theoretically it should be possible to make your own custom scene in Hammer, and import a rigged character as…
It is ... harder. Basically the company needs to make an argument that they would not be able to find the skillset that you offer locally in order to bring you in. Generally it's done for more senior positions, where the experience they bring to the table balance out the lack of degree. Relocation is expensive for a…
Maya render seems to suck at bringing out normal maps i'm not sure why and there may be a way to solve that issue but i know the basic settings just seem to fall apart with a normal map, what I do is view my model in high quality mode once the normal map is on and it should bring it out okay. Might be worth a try. But it…
Still plugin away at this dude, going over the retopo in Zbrush. And I'm pretty convinced that I am crap at it. :P Might bring him into max and optimize some of the areas that do not deform or hold much shape. Almost done, then going to bring this bad boy into Substance. Strongly considering getting Marvelous Designer for…
Try to invert the Y, it looks like that is the problem. And don't be shy with making those beams real, from the walls. We are not playing Gothic 2 anymore ^^ One thing i noticed, in the last pic you made it concrete and in the concept the walls is made of wood. Planing on bring it in later ? And try to bring a little more…