Hello everybody, I am glad to show you our game developed with Unity, Blender & Wwise SNOWBALL SNOWBALL is a FPS action game with a Low-Poly style. This is the second game developed by PROTOKOLL Studio Your goal is to protect a car in the snow from the enemies, the znowman. With your Snowgun, you will be able to shoot on…
Project Title: Not determined yet Description: The Game is a Cooperative Third Person Shooter that takes place in Futuristic Multicultural Worlds. Development begun May of 2017. Most of the basic and advanced Mechanics have been finished, we are laying down the foundations of the Gameplay features, AI is under…
Hey! Jason and I (and a mystery guest) are having a talk at Gnomon next week, which will also be streamed live, covering the role of an artist beyond just making pretty pictures for games, working with other departments, and thinking beyond the wacom pen.…
Hello! I'm looking for a few people to add to my team. I'm currently making a fighting game in UE4 by the name of Origin of Storms. It is a mix of Marvel's speed and combos with Bloody Roar's transformations. Instead of transforming into beasts, characters will transform into elemental versions of themselves. So far we've…
https://www.jobs.herts.ac.uk/ search or tick "Creative Arts" Senior Lecturer/Programme Leader in Digital Media DesignSchool of Creative Arts, College Lane Campus, Hatfield UH8 £38,833 to £49,149 paDuration of contract: Permanent. We are seeking a highly motivated individual to lead our Digital Arts / Interactive Media…
I'm a hard surface modeler so probably worthwhile mentioning to take my feedback with a grain of salt... So here goes (...hastily trying to recall tafe-college level anatomy class 101) Now initially at first glance I agree, there appears in my opinion to be a number of disproportionate issues with the underlying structure…
Yep. It seems like they would get far less inquiries for help installing where they could give out a specific downloads that expire and a key to only work with that one download. They could take the time to verified customers who contact them instead of just putting it out there for the world to pick over. That's like tech…
So I just put the disc in and this is Ryan Kingsliens final topology on level 1. I can whap a smooth preview on if you really want to compare but you can see the poles and topology is exactly the same. I used to study this book on the train all the time so its instantly recogniseable.…
The music is terrible, the camera moves in a way that makes me feel sick to my stomach, and we barely even get to see your work because there are so many jump cuts. I agree with slosh. You don't need a reel, unless you want to show off particle effects or animated environments, like trees swaying or sci fi doors opening,…
Someone's blog post called "10 reasons why Scrum sucks for games": http://www.spuify.co.uk/?p=107 I disagree with the overall theme of the article (we use a heavily modified version of Scrum) but if you read it you will see that what he's actually demonstrating is "inflexible production methods suck for games development".…