Ok, so I'm super stubborn and I like to hate my self so I use Human IK to make my animations from scratch. I'm a generalist and I know my way around most of the art pipeline for game characters but I've never delved super deep into rigging enough to make my own crazy IK/FK Rigs for humanoids... so I always just stuck with…
We’re developing a videogame that brings a fresh approach to storytelling in VR, and releasing it on a new platform later this year, but we need some help. We seek a 3D environment artist with a unique perspective and strong traditional art skills, particularly in illustration, who can build a 3D world that evokes strong…
Hey everyone, hope all is going well for you! I am absolutely in love with Quixel Suite, not even going to lie. It puts my years of manual texture work to shame. However there are a few... Hiccups, things that are making me hesitant to go beyond a trial. The big ones are the computer-stopping incidents, most of which…
Snapshot Games was founded in 2013 by award winning game designer Julian Gollop, best known for his work on the original X-COM series. The company’s first title is the critically acclaimed Chaos Reborn, published in 2015. Currently, we are developing Phoenix Point, the spiritual successor of the original XCOM. We are on…
Snapshot Games was founded in 2013 by award winning game designer Julian Gollop, best known for his work on the original X-COM series. The company’s first title is the critically acclaimed Chaos Reborn, published in 2015. Currently, we are developing Phoenix Point, the spiritual successor of the original XCOM. We are on…
The CH53X lowpoly project i started in the beginning of 2015. Its a "small" texturing and modelling exercise to test out MARI texture painting. I started out with a highpoly of the CH53 chassy and kitbashed futuristic engines on it to transform the helicopter into a VTOL. After i finished the highpoly model i used the mesh…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
Hi, Recently I started recording tutorials for technical artists. Advanced topics will follow soon but I think that basic "bulding blocks" of tech art are important too ;] https://www.youtube.com/channel/UCs2RyUGngZIZYdZaQ5p2mGg Project files: https://gumroad.com/techartaid Watch the videos, ask, criticize. I want the…
My primary goal is to be a storyboard artist and possibly graphic novel artist on the side eventually. I started learning Modo back in July 2015, but stopped doing it because I got easily disappointed. Now I am restarting my journey in 3D with Modo again and there's a lot of things I need to know. Well, currently I…
I thought I'd try to get back into the groove of 3d art now that I'm finally done with my school thesis work. Thus i'll begin by posting about a personal project I undertook recently. I've wanted to do some proper environment work, and I decided to test doing some RTS buildings! First I began with the concepting of course,…