Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
Hi everyone, I was creating a background image for an assignment at work, and a friend of mine showed me a very cool tool in photoshop cs3 for stitching panoramic images. Anyway, although its designed for panoramas, being that Im into creating characters I decided to try this tool to create a face texture and ended up with…
In another thread http://polycount.com/discussion/comment/2530533/#Comment_2530533 I mentioned that I use a different technique to remove seams from textures. This technique uses random star patterns cut out from the texture and moved over the seams to hide them. The eye can spot strong horizontal and vertical lines. So,…
I bought it this morning and watched it to see what the big deal was. The tutorial was great and did live up to its title. But after watching it, I kept thinking of the stuff they missed out or skipped because they assume that people wouldnt want to see it. Starting stuff from scratch, and be thorough about it. (even if…
Hey guys, I have just posted this on my 'art dump' but figured I would post it here just in case any one was interested. Basically, this is an attempt to outline my adventure beginning work in America as a Canadian. In no way is this how every situation will play out, an official 'how to' or anything like that - just…
Hey guys. I decided to make a tutorial about a cool plugin made by a guy called AquaticNightmare. In this video, I show how to utilize a really comfortable, user-friendly addon called "EZ Baker". This add-on brings various buffs to Blender's weak baking system like "Match by Name" using _Low and _High suffixes, dynamic…
This is more to get people pointed in the right direction. Hopefully someone finds it useful. So one cool thing about game art creation is that there can be specialized things that pop up. Those of you in dealing with Military sims and racing sims have dealt with this at some point in your life. Most tutorials on taking…
Hello Polycount! With the launch of the Sketchfab integration on the forum, our guest poster JCSchaeffert has kindly written a tutorial outlining the upload process to Sketchfab, along with an overview of the user interface. 1- Modelling/Baking/Texturing My project was to revisit Frankensteins creature. First of all, in…
Yeah I would suggest just modeling those cobblestones in the traditional way. Here's a tutorial for the same kind of idea: http://wiki.polycount.com/wiki/TilingRockWallBeyer