I have been working on a modular dungeon set project last year and decided to update and revisit textures and props, to try and see how much I have improved so far. -!Feedback or tips on textures or anything else is welcomed!- The stage I ve left it then, looking at it now a lot have to be changed/updated. (Note, I ve…
We are proud to finally get to say this: Welcome to the Polycount Update! It's been a long time coming and its finally here. Click on through to find out more about the update! The two biggest questions you're likely asking yourself is 'Why did you update Polycount?' and 'Why did it take so long!?' Both are very good…
http://news.softpedia.com/news/Windows-Basic-Antivirus-Installed-via-Fake-Flash-Player-Updates-255909.shtml I just got pwned by the above. Took forever to get rid of it all. Soo, if flash wants to update when your browser is open versus when you first login be weary. Half the issue was I had no AV on (was testing something…
Hey Joe, It's me again - I'm curious what best practice is for reloading/updating high res or low res meshes is, and what the limitations or caveats might be? How much can the geo change, or vert count etc. And when I am painting a skew map - is that "transferrable" or saveable to an updated mesh, or possibly a different…
There is a new version of GoZ. It now supports Modo 501, PhotoShop CS4+, and fixes a few issues people had in various other apps. http://www.zbrushcentral.com/showthread.php?t=125810 "As part of our commitment to expanding the capabilities of GoZ, Pixologic is pleased to announce the release of our first GoZ update! This…
Hi all, My material maps from substance designer wont update in unity even though it updates in substance painter. It always uses the old maps. Anyone had this problem before?