I was inspired by Brice Vandermoorteles Normal Map Reprojection Shader and wanted to extend the idea to new uses. This is a novel way of texturing using lit sphere images and cubemaps. You can also reproject color and normal textures to a new UV Set. lcReproject.cgfx Here is a video describing its use:…
I would consider myself moderately proficient when it comes to modelling, but once I finish models, I'm not sure what to do with them. I want to learn how to texture them. At the moment, I've no clue whether or not I should put my models in a 3d painting app and go from there or if I should export UVW maps and texture them…
Hello! I would like to hire you to create a fun & somewhat non-realistic 3D version of myself. I am an online teacher with different eLearning topics (music instruments etc.) and I want to use different animations for image & video lessons on my website and other channels. So, in short, first we need a 3D game character,…
If we are talking about a 3d app then I am not sure how texture sizes cant impact render time? The only way to know in your particular case is to test it. Do a render with a lower rez copy of the texture and check out the full size result. Base your decision on what you find out by trying it out. Texture resolutions have…
Hi, we´re looking for an exceptional 3d artist that has lots of experience in organic modeling & texturing. You´ll work on a project wich is related to the human anatomy. We need several human organs modeled and textured. Zbrush required. Looking forward to your applications. Best, Sebastian
ha ha I thought this was camera mapping related, nerd thoughts imo. its sometimes better to buy or use a texture library as it takes years to build up a useful texture library. In the end as a texture artist you will end up mashing anything you can get your hands on together anyway. And if you don't have the right sources…
Well I dont see too much unique detail on your textures, so after rethinking this, I can recommend an another thing. You could use 2 simple tiled textures.One for the tiles and one for the concrete. And then you dont need to use symmetried or overlapped uv's. And if you want ao, if you make the first uv channel with no…
Hello. First time here. I want to create models with texture maps in Sculptris, and then import into a 3D program to do the animations. Blender doesn't handle Sculptris texture maps for some reason, apparently everyone has trouble with it. Does anyone know of a a program (preferably free or very cheap) that doesn't have…
Hey everyone, I have really been struggling to find any decent resources online on tips/pointers for effective game topology that would be suitable for importing to a game engine or passing off to a rigger. Through all my reading, I generally find conflicting information about triangles and N-gons and effective ways to…
Can you bake a mental ray shader to a texture? Basically I want to create a really fancy MR shader, then throw some ambient GI lighting in and bake out texture map from this to use as a diffuse pass on some low poly stuff... Anyone know of a tut, or how to do something like this? I'll take an answer in either maya or max...