Hi, I'm a third year games art student at the university of Hertfordshire who's interested in becoming a realtime lighting artist. Hope you guys enjoy my work This was my second year major project. I worked on the lighting, layout, a couple of assets, shaders and everything on the technical side. heres a link the the…
So i am a still a student and am working on a personal project. Now i really still have a lot to learn but am posting in the hope of expanding my knowledge and hope that by posting here i might get better. Now i have never done this before so i will try my best with spelling and replies and such. So to start i wanted to…
So i am a still a student and am working on a personal project. Now i really still have a lot to learn but am posting in the hope of expanding my knowledge and hope that by posting here i might get better. Now i have never done this before so i will try my best with spelling and replies and such. So to start i wanted to…
Hello! My name is Jhalyn and I'm having trouble understanding what I need to learn to get my animations into Unity and setting them up to be tested. I want to learn the technical side of gaming and I want to be able to test my animations in game to make sure they are responsive. Right now, I'm crazily confused on the…
I'm posting this in response to a prompt I have for my current college course. How do you sell yourself as a 3D artist? Of course, you have to have a portfolio, that's the main resource to share when looking for a job. Aside from that, though, how do you draw attention to your work? Do you simply post it in as many places…
Hi everyone, I've got some thoughts about texture atlases and game art, which I think can be best explained through a hypothetical example: I've got myself a texture atlas. On it I've got a bunch of assets that I want to reuse, including a few variations on let's say... a trash can. I've a got a fairly large scene set up…
Hi, I'm in need of a little bit of life advice here. This is going to be long as I want to cover everything of importance so you get a good understanding of who I am and where in life. If it's too long or boring for you to read I apologize but I would be happy for every advice I get. I am a 24-year-old student of "media…
Hi, I am hoping someone here can help me. I am an archaeologist and I have been using photogrammetry to record prehistoric petroglyphs (ancient carvings in stone). Can you recommend any 3D enhancement techniques that might make these faint carving stand out in the 3D model? It doesn’t matter if the 3D model looks…
Hi, My goal on joining this contest is to explore stylized character sculpting techniques and to improve my hand-painting texturing skill. I'm choosing Default Jinx to keep it fun and simple :D Jinx original body type is long and slender. But I want to put my twist here to make her scary but also cute, and accentuate the…
Hello, polycount! My name is George Sladkovsky and here is my new real-time character. Had a lot of fun creating this! Tried some new techniques and hair cards for the first time. Creating hair cards is a tough but very enjoyable process! Looking forward for your comments, your input is very much appreciated! Full body…