A quick question if I may, Im working with cry engine 3 and I was wondering what the best way to create an animation for tiny bells hanging from a roof would be? My goal is to make it seems as though the wind is blowing the bells, Would I have to create an animation in 3dsmax and then export it as such, or is there a…
Nobody really did it that way, what we really did for such a building 25 years ago is having the roof of that building be just a thin stripe in UV with rather parallel vertical grooves ( by stretched out pixels) rather than actual tiles which requires much more pixels. And doing that we got much better details for facade ,…
Hi. I'm using HumanIK in Maya 2023 and can't seem to figure out one issue. I have a root bone in my character's skeleton. I have that mapped to the Reference node in HumanIK. But when I import an animation on the skeleton and do a Bake to Control Rig, the Reference always status at 0,0,0 instead of (as I want) being…
Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense @_@
@AD_3D Very detailed blockout, good job. I think shapes and proportions are all there so keep like this. The only think I noticed it's the top of the roof, it seem like the cube below the sphere is a bit bigger than the concept, and there is a very sharp border below. I don't really know if is really like that or if it is…
Hey all To make things more digestible, I've decided to focus mainly on the break room for the next few weeks of the project. This gives me a smaller space to worry about in this large scene. I've mainly been focusing on a refrigerator for the break room. The textures are super rough right now, but the base materials are…
@Stolen Pants - Thanks for your comments and thoughts. Glad you like it. There will sometimes be visual references to traps and sometimes there won't. In any case, there will be ways to detect traps. So, yes there could be something wrong with that green "well" in that room.. but you won't know for sure until you "search"…
Lookin' good! It looks like it has pretty good flow and some nicely planned choke points. The only bottle neck I see that will make it hard for one team to bounce back after the center point is capped is the lack of a secondary exit for the second spawn room. I guess that the winning team takes over the spawn point near…
Nice, I'm working on Galbadia Garden for some (long) time, would be interesting to see how you tackle those materials. BTW you could import Squall, make him 1.8 m and compare scale with references. This helped me a lot. Also this fmv is a good reference how roof and main entrance are made:…