Thought I would start a new project and do a stylized hand-painted axe inspired from Darksiders. I really want to focus on hand-painted textures and low poly geometry. This is the concept art I am using for reference. I really like the shape of the axe but I am planning on mixing up the color's and materials to be my own.…
So I got a new job, but having probles with work visa....sooooo i have free time untill that gets sorted out. Figured id start me a character to do. I actually havent done a complete char since the last dominance war....its about time i make another. This is a concept my buddy gavin rich drew. He gave me the thumbs up to…
Hello everyone! I've been recently working on the Mark 23 from H&K. I've recently been into weapons as seen on my portfolio. After going through Tim Bergholz for the AKM, I wanted to give this particular weapon a shot. Inspired by the MGS series here. I don't have any progress shots from the modeling portion but I've now…
Hey guys! I've been working on this new sci-fi interior so I wanted to document my progress on this thread. I think this style/genre is one of the pieces missing from my portfolio so I'm excited to be working on this addition. I plan to pull interesting elements from multiple concepts as well as some ideas of my own.…
Hey guys! I'm currently studying 3d art fulltime, and on the side I'm gonna build a system shock 2-environment in Unreal. I'm still kind of a beginner both with modular environments and also with working in Unreal so I'm hoping I'm gonna learn lots from this! I hope someone is gonna enjoy watching the progress :) I've…
Development Team: Team Etherell Product Title: Legends of Etherell: Antavia Product Overview: Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they are labeling a True Online Role-Playing Game or TORPG for short. In…
For a TF2 model like this proportions are required, but not 'so' much anatomy. As long as you follow good base orthos on the type of build you want for the character you should be fine, but once you get into sculpting and texturing full blown anatomy is a must, and it takes months of a daily hours of sculpting to get…
Seeking concept artists and a few animators for cutscenes. Concept Artist: ● Develop wide range of highly creative character, creature and environment concept art ● Develop rough initial sketches for the project leads to review and approve before moving onto more detailed concepts ● Provide any real-world references,…
Yea the light bleeding kepted kicking us real hard too - We had make all of our UV's so the though was always they had just been packed far to tight, we packed them looser and looser but it would not fix it and it ended up with most of our UV space was just blank because there was so much space between islands. Another big…
Verm: Characters have huge hi res textures, environments have very low res, so low they blur, this stands out worse so due to the imbalance between the two. ALL the environment assets are overly low poly , this may be clearer to you if you look again and see how no corners have been chamfered so that one smoothing group…