Well it's an interesting tech demo but not really all that impresive as I did not see anything that has not already been done by another company. The Physics,Textures,Shaders and Real Time interaction look no better then the Unreal Engine 3.0 tech demos. The portal idea has already been done by Portals and well ok so I can…
I used to gape in awe at this 'demo' stuff when it was running on my 486 back in the day. Back then the limitations were that you used conventional memory only - 640k, and of course there was no direct x and very limited video memory in those days. Still as impressive as ever. It's a shame that 'Mr Average' would look at…
So only hlsl shaders can work with shadows in Maya's viewport 2.0?Is DX 11 ubershader a hlsl shader?I do remember seeing the viewport 2.0 demo for Maya 2011,using the deux ex character,I think the demo instructor mentioned it was a hlsl shader and it supported shadows,if I remember correctly. I am wondering if what…
Well at the moment I only have me and a programmer. I need a couple people to help with the character modeling and what not. I just had another person leave the group because of time issues. We will be making a demo first in order to see where to go with the project. The demo will be High Quality and a-lot of models will…
Looks interesting, although it looks a little tricky to get a good height reading from watching the demos. Maybe with some careful lighting and camera angles it could be improved- the images in the demo were pretty lax in those departments. I'd reckon piecing together multiple objects to get a full-depth model would be…
Well, it took me a while, but I finally have something to demo. Unity Lip Sync Demo It's just a little Unity Web-Player example of the finished animations. But it gives you an idea as to what this project is capable of. Each of these examples took just a few minutes to record, process, and have running in Unity. None of…
Just finished it myself and though on the whole i liked it i wouldnt say the story, writing or voice acting was particularily good. What it does do well is consistantly good level design throughout some nice set peices though unfortuntly the best ones can be found in the demo. Also having now finished the game i cant help…
I am happy to share the game character work that I did for Polypixel for an interactive portfolio demo. I was responsible on the highpoly, lowpoly, baking, texturing and rigging of the character. Original concept was done by Oh Wang Jing and I had to improvise the design to fit the final product for the demo and its world.…
http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/ Really rediculous how many people pirated the game vs played it. Especially since its an indie game without any DRM, it has a working demo and runs on PC/Linux/Mac. Free demo of the…
Hey guys! I have just finished my first version of my environment artist demo reel. And I need your advice! I'm going to apply to some companies soon an I want to create the best demo reel/portfolio possible. This community had helped me a lot in the past and I feel that asking for help here is a great way to push my…