Hi Polycounters, I wanted to share my latest scene, as well my first post here. This is one of the scene from animated movie called "The Illusionist" http://www.imdb.com/title/tt0775489/, many other beautiful scene on the movie but I will try with this one. Any suggestion, critique, or comment are much appreciate :) Here…
Yea I think they changed the default light setup from 1 to 2 and Gama/LUT to on in 2012. If you get it set how you want in a default scene and save that scene as maxstart.max to your 3dsmax/scenes folder it will load each time you start max.
Haven't posted in the thread in a while so here's a quick update on the scene. Modeled in all of the pieces for the hallway inside. Currently working on the rocks and tunnel. The rocks in the scene are place holders for now. Once the rocks/ground are done, I'll be working on the lighting for the scene. Critiques and…
Quick update on putting the scene together and starting to toy with lighting. There are still a couple assets that I want to add to the scene, I want to add in a pillar, a computer terminal (this one will probably be based off of concept like the crates are), and probably a railing to place on the left side of the scene.
Absolutely fantastic no crits here very well done scene looks so impressive and I really get the feeling and mood to this scene by looking at your latest ss. Looking forward to following your next scenes and watching what you come up with next! :thumbup:
The scene is as finished as it's going to get, I'd love to keep adding too it but I need to move on and start a new scene. So here's a barage of images of my scene, I really hope you enjoy!:D Different Ideas for lighting Give me your thoughts :)
Decided to make a scene that is inspired by Korean traditional hanok villages surrounded by cherry blossom trees and a small garden First moodboard that has most of the elements that I want to have in my scene. Aerial view Made a rough sketch to figure out and plan the layout of my scene
Only problem is sunlight isn't necessarilly the light that's affecting your scene. AO can get a more generic, less specialized version of that sort of look. Sunlight will look fine in a sunlit scene with no varying light, it doesn't hold up if it's a street light lit scene (for example) as well.
something you can see very clearly in the unlit scene, that carries over into the lit scene, is that your bakes weren't done with mirroring in mind. either that, or the channels just need flipping in the normal map. big assed seam going right down the middle of your scene bro.
Vegetation textures look great. This scene reminds of Vashj'ir! I would pump in some more color and light into the scene by increasing saturation in the materials and getting more blue into the scene. And just for fun, if you're in Unity look into the Post-Processing Stack if you haven't already. But real nice!