you still need to look at some reference ..your face still lacks alot of feature you would see..If you arent following the reference from the Movie, could you show us which face reference your following?
Any more for this week? Sounds like a bunch of regulars wont be there. Just trying to get a more accurate number for the bar reso. New people are welcome, even if you arent in the industry. and you cna bring a friend if you`re shy
needs love handles, he looks more bloated than fat, i could send you personal reference pics of myself, but i charge alot and you'd be turned on, that and i dont have any that arent on a bear skin rug...
Amazing... I love the comment at the beginning about being in the crosshairs, and "no one is safe" I just love the cut to George W. Stephan Colbert is awesome. Gotta love all of the people in the audience who arent laughing, and all straight faced.
good work! the material on his hood looks super thin, like toilet paper thin. Try adding some more depth to that part or at least make it look like the edges near his face arent disintegrating
wow thats so cool! really like all the robot parts and the room, the characters arent quite as charming as the concept yet, in thier expression and pose particularly but youve done loads already! really good so far!
I still think you arent paying alot of attention to his form and posture and general silhouette. It seems your more interested in detail/going to the next phase. Ill make a paintover of what i mean in a while
http://www.imdb.com/news/sb/2006-08-21/ i guess a lot of the hypers arent caring to go see it.... i havent seen it yet. it starts at the university cinema later this week. i'll be sure to check it out.
They arent pinching. If you take a look at the farthest one you can see they're all the same size in the middle, it's just the perspective. They're actually angled as a real copter's are to help provide lift as they cut through the air.
Is it possible to increase the small detail normal maps without touching the larger detail? I woudl do an overlay in PS but that would enhance the large detail stuff ... for some reason the small detail come out very subdle in the baking while instead arent like so in zbrush ...