Is it possible to increase the small detail normal maps without touching the larger detail? I woudl do an overlay in PS but that would enhance the large detail stuff ... for some reason the small detail come out very subdle in the baking while instead arent like so in zbrush ...
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Generally, this is a content related thing, not a technical thing(like what bake settings to use) knowing how well your highpoly detail is going to translate down in the bake is very important. You should do preliminary test bakes, and then go back and edit your highpoly if you don't like the results.
and for small detail I mean mostly the noise bumps on the whole model of the hilt ....
Hell you can even paint your 2d source in 3d too.
In general it really helps to be aware of the scale, distance your object will be viewed at and texture resolution, and then add detail accordingly no matter how you're creating it.
Seriously dude, just lasso around the area of the hilt in PS or GIMP or whatever 2D editing program you have and play around with the RG channels.
I don't know if Skyrim has Normal strength modifiers, but if it does, you could do it more procedurally.
But ask yourself this, do you really need it to be noisy in the first place? Just because big AAA studios like putting noise in their assets to make it look HD, doesn't mean it looks good.
Adjusting the contrast of the normal map is also likely to introduce other artifacts, like smoothing errors(or make smoothing errors worse).