Hello guys. I need to rotate a freeze transformed mesh around an off axis object. I can do this with a custom mel script called LocalTools for Maya. Here you can see; But my question is how can i do this process without using a custom mel script? We are in Maya 2014 and i dont want to believe that maya doesnt contain a…
concept created by gameloft the object is to re-create the concept as close as possible. Outer shells have a 6500 tri count, and the inside wires and legs have a 3500 tri count after being normal maped. the pictures show only the modeling, and with no bake yet, strictly the 6188 tri's and the high poly legs and wires…
Ok there is good balance between detail and rest areas .Things that doesn't work for me are pose and her anatomy Have you try the pose yourself its uncomfortable , why does she keep her legs like that ? also your contrapposto doesnt have compressed side Arm and legs anatomy could be improved a lot
A little update with another video, this time to show some of my Retopping process :) Here I am making the wing arms, back legs and some armour! Might make a few more videos to show the rest when I get round it it. https://youtu.be/lbWGY1ITD04 Here's a shot of the progress on the back leg and armour piece.
@Alemja Thank you and sure here is a first sheet for the cloth parts. I really like the idea of a victorian style with bulgy pants and ornaments. The materials are modern out of a futuristic material ... But I hat huge problems with "normal pants and these legs =) and then I found the leg warmer for horses. Can't wait to…
looking good, I like then new leg, I think you should remove the box thing on his hip though, showing more of the detail in the leg. also, if you want inspiration for the hands or other parts for that matter, you should check out this crazy thread by lonewolf http://www.polycount.com/forum/showthread.php?t=103629
its jus the proportion/size of the leg/knee that throws it off. shorten the thigh n scale down the knee perhaps . to show it going off into the canvas. dnt forget about the sizew of the foot as it will be closer to the viewer than the knee. bit of a dodgy angle that leg so really emphasize what you're trying to do with it.…
I suppose your saying this. Merging all the edges of every uv island. For this project this seems to work, I will figure out how to do when it comes to modular pieces. Because I can't for every project lose time snapping and merging together every uv seam. Thanks for your help, I really appreciated that.
Hi guys, I added a few bits and pieces on the legs, and I also noticed that previous leg design objects were still on the scene when I rendered the last image, so here is what I'm calling "final". Looking forward to your comments and critics on this. I will keep working to other pieces of the env. ;)
Your spider is an ant ! you put only 6 legs haha ! I did a really quick paintover, i think you throne would look even more magnificent with legs standing out. and some jewel nice stuff sculpted on the back of the spider. also i think spider web would be a nice touch :)