Hi guys, my name is Rodrigo Ibañez i am studying 3D in Madrid. I would like to share with you my last model. It´s a combat shotgun of Doom, it´s 11.000 tries. Any feedback is welcome. In this link, you can see this model in marmoset viewer https://www.artstation.com/artwork/vNDQv
Hi - this is my first time posting here All the work i've seen posted to this site is awesome - just thought i'd post a recent model of mine. Crits welcome Modelled in Max and Zbrush, Uv'ed in Zbrush and textured in DeepPaint 3D. Based off of a sketch by Paul Nelson http://www.carolinedelen.com/wip/bigdaveconcept.jpg
Hi. I am modeling a G3 gun for an educational program that will be done in Unity 3D. I have started to High Poly so Here are some early renders from the gun : Because it's going to be used for educational purpose I will model inner parts too. Any suggestions and crits will be more than welcome.
I think watching this video may help give you some insight and inspiration on ways you can approach this model. Part 1: http://vimeo.com/5820395 Part 2: http://vimeo.com/5821890 It's a video of Slipgatecentral texturing a character bust. When I watched it all of those missing pieces clicked together and I tried a…
I'm getting back into using Maya (Maya LT 2016) after mostly being a Max user for many years. I spent a long, challenging day today trying to make progress on a partially completed model I started in Max a while back. I learned random small things and did all sorts of somewhat chaotic stuff, trying to replicate ways I…
Hey Polycount, I'm working on a top-down online shooter right now and am looking for someone that can help me out with the player graphics (and other graphics, if someone feels so inspired). The project is already well underway. You can read about it and see screenshots here:…
About the Job: · Create or modify
character models from concept art suitable to the project. · Provide revision,
maintenance and support of the character assets · Take direction
based on the guidance and reviews of directors and technical supervisor. · Provide
recommendation and research techniques and ideas to improve…
When I bring my low poly model into Substance Designer and apply the normal map I baked out of Max the portions of the model that were created using symmetry are displaying "inverted." I know that with some renderers it doesn't like it when there's flipped UVs and it usually displays the flipped parts as if the nm were…
Hello, I'm currently looking for a person, who could completley model and create a creature. The model has to be in the .nif Format, the textures in .dds and the animations in .kf. Of course I'd pay! ALl the best Fruchti
Hey guys, I hope this isn't the wrong place to post this, if it is I appologize, mabye an admin could move it to the right place. I modeled a landmine for practise but I just cant get my textures right. So I had the Idea to share the model here so everyone can try and texture it for himselfe. We could eventually make some…