Hi.
I am modeling a G3 gun for an educational program that will be done in Unity 3D.
I have started to High Poly so Here are some early renders from the gun :
Because it's going to be used for educational purpose I will model inner parts too.
Any suggestions and crits will be more than welcome.
Replies
I dunno, if he's working from a blueprint or some other accurate reference he can probably skip block out.
It's not often you have a full set of orthographic blueprints. And even then I personally would still block out because 2D images aren't the same as a 3D model. You need a blockout to make sure you've understood how the shapes interact.
He also has a bunch of pinching, but that is beside my point.
I have lots of references but blocks will help for sure . I'm trying to model as similar as possible I can.
unless you've got photographic memory, personal experience doesn't make for very good reference