So I'm starting out my first full UDK scene, and am currently doing research on how to best build/prep my models for Unreal. I've practiced/researched enough that I pretty much get most of the major ideas behind building a modular enviroment, but one thing I can't seem to wrap my head around, is this power of 2 principle…
Just a few questions... I'm planning on making some modular walls for an environment. I've made texture by using photoshop and transfer mapping onto a flat plane with no problems. This time I wanted to make a modular wall that isn't so flat to make my scene more visually interesting. I've created a plane and pushed the…
Hello, everyone! I was wondering on how you'd create large environmental pieces without losing out on texture density? For example, would you create the albedo in a bigger resolution and keep the normals as it is? sound silly, I know. To be clearer, when I say "large environmental pieces" I meant those non-modular pieces…
We are looking for a talented environment artist to
join our team and create high quality 3D environments for a multiplayer game. A self-motivated and highly skilled artists with capable of
producing beautiful and artistic yet functional spaces will be considered immediately. Responsibilities: * Create high
and low…
So, as the title reads, I would not like to hire anyone or ask for any assistance, just a general idea for how much it would cost for a skilled 3d modeler to make 2 modular bodies, by modular I mean the bodies all have morph sliders in which you can adjust the sliders to whatever the player would like then the body would…
Hey everyone, I have been lurking this site for years now. Thought I'd share some of the work I am working on. This is my entry for the Artstation Game Level Art Challenge. I am attaching some of the work I have done so far. All critique is appreciated :smiley: I highly appreciate critique since this is only my second…
Hello Polycount, NetDevil is currently hiring level designers for an exciting next-gen game. Here is the job listing. More information on NetDevil can be found at www.netdevil.com Thank You! ---- Level Designer Position This position will be responsible for producing levels for a cutting-edge, innovative FPS-style game.…
Hi everyone! Got this large building from CAD software, it needs to be game ready. I'm going to reduce the polycount, clean it up, etc, but the question is - does it need to be separated to modulars and grid-aligned, like usual game ready houses? is it necessary to align everything to grid? I mean what is the best and…
Thank you for your responses. The answers you provided helped clarify many things in my mind. Right now, I'm trying to create materials for landscapes by using texture cell bombing to randomize tiles and then combining the materials using landscape blending to paint in landscape mode. Additionally, I'm open to any advice…