hey guys, thanks for the replies and the reassuring words, intresting reading. Seems everyone except possibly Shep is rooting for my 'wait and see what happens, when ive got a folio im happy with' half. ill print all this out and hand it to him next week as my reply when no doubt he asks again. :) Seriously though, I think…
I stopped reading at the lowercase i. If your text is unbearable then I really can understand why you've not finished a model without even reading it. I'm no grammar nazi either. Plainly put; put time into doing things right and you get something out of it at the end. In this case it would be putting some time into making…
I mainly see the texel density inconsistency in your old projects, the temple one is actually alright. My main advice to you is scale and lighting. I wouldn't worry too much about having perfect texel density and rather focus on making good looking art (which is what will get you a job). A lot of things in your scene are…
I know it's user driven, but not to the extent it should be. Almost every person on this thread has mentioned something that is missing. It's clear that Max is targeted at the games industry. Maya is a staple of the animation world, be that film or game or TV, but Max is quite obviously a staple of the games industry. Sure…
The quick and easy way I use if I want to add a decal (say a flag decal on a painted metal surface): * Create my base material or smart material * Create empty layer in my albedo map where I want my decal to go (i.e above the paint but below the dirt) * Paint my decal or paste in a photo source * Mask out the area I don't…
Yup. It's Yerli. He just talks whatever rubbish suits him at the time regardless of the reality. My favourite Yerli examples are how he justifies changes in his business: What EA said about Crysis Release: EA confirmed Crysis had sold over 1 million units in the two months it had been available in the same transcript.…
Hey Hannah ,really liking what you've got so far but, I thought I'd jump in with some suggestions of where you should go next. First and most importantly I would say you need to start sorting the lighting out. Everything is a little flat looking since the cavern walls are lit almost the same as everything else, apart from…
It's looking good but I think there's a few things you could probably do to take it one step further from where it is now. Overall the scene is kind of difficult to read or focus on any particular part. I think a large part has to do with the rather uniform lighting you have currently setup. Everything is lit in a very…
[ QUOTE ] if this guy/girl had been posting shit on this board blowing up your threads with cock sucking praises and patting you on the back for every shit model you've ever done... you would be stroking his ego and telling him how great he is as well as going to his aid when someone commented on how obviously furry his…
I think you're interpreting the colors literally, when you shouldn't. I think you would be better off having the kids in just colored clothing, and even then not use just pure flat colors: Perhaps toy around with hair color a bit, but make sure you have some color variety in the whole character. For example, note how the…