I tried setting up the materials as two separate material functions blended as material layers (matlayerblend_standard) and got the same issue. If there were a workflow for blending materials it would be that (each of the material functions are unique materials). Hopefully a new blend mode emerges if it's possible.
Ok so for some reason my max 2009 has set my material editor to all arch and design material. Now i understand how you can change them back to standard materials, but when i do this it seems to tile my textures even tho tiling is set to none. So basically is there a option somewhere to start the material editor off with…
I'm trying to work on (one of) the biggest problem(s) in my models, which is material definition. I remember reading something about a database, or a reference of some kind, for material properties that you can look at and figure out the values - Reflectivity and Microsurface - for the material you are trying to mimic.…
I'm very new to max, i imported a fbx file from modo and i can see in the viewport all my materials came over, but when i open the material manager i dont see any of these materials? can someone explain how i get these to show up in the Compact material editor? All the materials that show up are grey? i dont see how i can…
Two questions: Is this normal: I load a new material and choose the default damage material (white scratches over gray background basically). I accept the choice. The scratches show in albedo channel properly, but no other channels seem to be affected. For example, none of the scratch details seem to show up at all in the…
I was wondering if it is possible to get good results with the current shader model for translucent materials if I want to make a plastic material for syringe and fluids. I've tried to play with the default glass material changine settings but results aren't good.
Does anyone know how to automate texture importing and material creation ?, like is there a script for it, wish I knew some coding. For example the objects in the scene are named like: Jeep_Engine Jeep_Tires Auto material script creates for all objects (Mat-"object's name"): Mat-Jeep_Engine Mat-Jeep_Tires And substance…
Hey there. Could someone enlighten me about this a little? So here's the thing. When i press the Insert a custom material icon the custom material creator opens up. Ok! I add all the premade textures from whom I would like to make a material for use later on. OK! I then save that Material and the problem comes when I load…