I created Dummy objects to hold attributes which controls the reloading of a double barrel shotgun that i rigged. but somehow the movement coulldnt be keyed.i was wondering if there is something i forgot to do. does anyone no about animation with attribute holders.
We are looking for an exeprienced 3D Artist to help us with the creation of characaters, and animating them for our Unity project. We are working on a city builder / colony sim project, Viking theme inspired, and would need Viking like characters for it. We already have the world built, with many buildings and the whole…
I wanted to ask if anyone knows of any free video tool that can be used to study reference footage for animation on a frame by frame basics and has the always on top feature like Irfanview or kuardo(great tool btw) which only works with images. I have vlc but it does frame by frame forward only. Thanks.
Hey. I was a little unclear if this was the correct forum to post my demo reel for review and such. Anyways, I'm a Freelance Animator focused on video games, and I want to get people's opinions on my reel. You can watch it on my website - www.mantinone.com Or just click the Vimeo link - https://vimeo.com/55625182 Thanks…
I have been practising 3D for a little bit now (I had a good amount of experience in 2D animation before it) but being self-taught I don't really have many sources of feedback. Hopefully this is the right place for me :) Here is an ordered list, oldest to newest: MP40 AR15 1911 Doom Double Barrel
Hello, my mod is searching for any skill in 3d art and skinning.(modeling/animation/skinning) its about Kingdom Hearts and its for HL2 Site: www.kh-mod.tk (the site could be down or unfished) moddb link: http://mods.moddb.com/4859/ forum link: http://tryforce.tr.funpic.de/khforum/inside/index.php? Please contact me anyhow.
Hi guys (and girls). I'm making a fighting game with a few friends and I am in charge of the art department. What I am basically going to use this thread is for posting updates on all the stages the animal mechs are going to do through and hopefully get some feedback from some of you as we go. :thumbup:
Alright I left some more feedback. I'd focus more of your time on mapping out the physical arcs and body mechanics on this shot. It feels like you have beats you want to hit and you're letting that drive the animation and not the body mechanics itself. There is some great posing in there though. Are you animating from…
Using dither opacity works wonders for translucent objects but when animation is added, there is this noise that appears that tend to lag behind the mesh as it moves. Also is there a way to place a dynamic light to only cast shadows but not light the object using lighting channels?