This is in editor rather than at run time - the problem is entirely on the game thread (gpu time is under 20ms) Times double if the landscape is converted to nanite Edit layers are disabled although that has made no diffrence This is a 4km square landscape converted from normal level to WP (starting an empty WP level is…
Hello first time posting on Polycount! Looking for any feedback on the lighting/materials on my current project based of a bridge in Cambridge. Or anything else you think I could do to improve! Thank you.
I'm creating a single player only game, that is high intensive along the lines of GTA/Arma, with a 30x30 km map, and about 220 km of it actually be populated (meaning it's the land mass of the island), with 3-5 areas of it with HIGH density objects/assets. I want it to work on 4 GB computer from like 2018/2019 on lowest…
Hi ! My Unreal 5.2 crash, crash and crash. I don't know why because before it's work ! It's like the system is not stable. I have executed Regedit, did the traditonal "uninstall/re-install" Unreal 5.3 and 5.2... I don't know what to do next T_T Thank you
I have a custom helicopter model (huey) that was in GTA and I am trying to prepare it for crysis. I am using max 2012 and have gone into the material slate editor and replaced the GTA multi subobjects with standard subobjects. The texture on the helo remained the same because I used the same bitmaps. I am able to export…
Hey guys, just wanted to do a quick plug of the latest and final edition of my Material Manager tool for Maya. Any feedback is welcomed, and I'll keep an eye on this thread for bug reports. Thanks! Material Manager 5.0.0 The Material Manager is an all-in-one interface for quickly interacting with scene materials. Quickly…
🎉 The Marmoset Toolbag 5 beta is available for testing! This version is set to be a game changer for 3D artists of all disciplines. The new features in each major system of the software (baking, texturing, and rendering) significantly expand Toolbag’s production capabilities in all facets of 3D art creation, and boast…
I know this is possible because I did it months ago but can't remember how. So I have two objects each has it's own unique material. I want to combine them and have the new combined object have a multi sub object material applied. When I apply the multi sub object material I want it to populate the sub object fields with…