dont know if this is just for max 8 and up but, to remove an edge loop as well as it's verts, from the edge sub-object level select your loop, then hold ctl and press remove. Or you can use this chunky maxscript and hotkey it. ( $.EditablePoly.ConvertSelection #Edge #Vertex subobjectLevel = 2 macros.run "Editable Polygon…
I think i understand the question... but i don't think you can do this in Maya. Like you said, the only way i know to assign a material to many different objects is by grouping them. But you can put all objects you want in a layer. And them use select all objects in layer to assign the material to them, without grouping.
Yep. You can assign object properties to layers and then set objects to take their properties from the layer so you don't have to micro manage all of the object properties, just dump them on the right layers. If you have a scene set up with lights and layers you can just dump your models in the scene and a lot of the work…
I would use the Object Paint Tool that you can find in the "ribbon" menu (latest versions of 3ds Max). First, you need to add the reference object in the object list. Select an edge loop and just click on the fill button, then specify a spacing value. I usually use this tool to append bolts and rivets. Very helpful. Hope…
Hello How would you make this debris? https://cdnb.artstation.com/p/assets/images/images/008/249/427/large/ben-wilson-manhattan-debris-comps-02.jpg?1511468205 From this guy: https://www.artstation.com/artwork/596qP I mean i think i got the basics - it consists from several separate models put together but modeled…
So I am working with Max 9 and randomly when working the shading of my object turns off and all that is left is a Red Wireframe of my object. Generally Max will crash with a corrupted file error and attempted auto save which will generally keep the Red Wireframe problem but not always. I have tried hitting all the…
Hello There, I've been experimenting with VRay for a while and I love the results I'm getting. I would like to try using VRay in combination with Max's Render-To-Texture to see what kind of results I can get. The only problem I'm having is trying to figure out a decent lighting setup for the object's I'm baking... The main…
I'm currently very confused about two different approaches I keep seeing regarding UV mapping and texel density. I suspect it may have to do with differences in workflows. Most videos I watch regarding UV unwraps usually result in the person completely unwrapping an object and then scaling the UV shells to make the texel…
Hello, I'm trying to write my first cgfx shader for Maya, and I have a question about what the upper limit is for number of texture maps I can access. I am using Maya 2012, and in Maya's help it says its cgfx shader plugin supports Cg version 3.0.015. I have a Quadro FX 3800 graphics card, and I can compile and…
I have a large model with tons of smaller components the way I have to bake this is many separate bakes.I created custom cages for all the objects and have had great results with preliminary bakes. The issue is that now the cages aren't working when I am trying my final bakes which I will composite in Photoshop. I keep…