No worries. Try looking at something like this http://gamasutra.com/blogs/JeremyPrice/20110318/89198/Applying_the_Elements_of_Design_and_Principles_of_Design_in_Level_Art.php there's also some stuff by Bethesda on their cave design in a powerpoint you can find online, although that relies on modularity. I'd try some…
I guess i am creating modular parts for characters, a collection of various footwear. now i got a small collection of footwear ready, i'm gonna head back to finishing off the hooded top i should have finished a while back. ...and keep plugging away at fixes for the seagull :)
I really hate that skybox....everyone uses it. I think a lot of your stuff is too low poly and you're not really utilizing modular pieces nor lerping for breaking up tiles. Your tileable textures need work too, you can see where it obviously tiles. That's no bueno.
Really nice work!! Can you show how you made the buildings? I mean are they modular,How many uv channels/maps per building? Are there more then 1 diffusemap per building?can you post a picture of the uv maps of one building please? looks very nice!
Hello, i have an issue with my reflections. Walls, floor and everything is modular so it's different meshes. Behind the door there is my directional light. Why do i have reflections from my light even though there is a mesh between? How can i fix this? Tell me if more info is needed so i can provide it. Thanks in advance!
Hey guys! I started posting about this in my sketchbook thread, but i figured i might as well make a thread specifically for this project! i'm working on creating this concept from Star Academy: https://www.artstation.com/artwork/OyYeZv trying to learn and practice a proper modular workflow and want to build it in unreal…
Hi guys, I decided to start a Office Environment. I found this concept by Artyom Vlaskin and decided to give it a try. The second thing I did is to plan which parts will be modular or independet pieces. I finished my basic blockout of the Office and my my fourth step will be to model all the assets in HighPoly and go on…
Hey guys i'm pretty new to Polly Count but i thought i would give it a try. I have been working on a modular hard surface set and was wondering what some ideas are on a few of my walls. This is the first one i have up so far so any advice would be very appreciate! Thanks
I had the opportunity to participate in the videogame development of "Isle Towers" modeling many characters and modular creatures for the game, it has been a long journey but I am very happy with the results. Check the trailer down below & feel free to share it with your friends. https://vimeo.com/324768388…
Is there anybody that can give me some professional advice on what would be a efficient work flow in trying to create the deco part of a Gothic column? The project will be a high to low poly modular deal. I have some ideas on how to go forward, but I just need some professional options. BTW I work with 3d max and zbrush.