Hey guys! I started posting about this in my sketchbook thread, but i figured i might as well make a thread specifically for this project! i'm working on creating this concept from Star Academy:
https://www.artstation.com/artwork/OyYeZv![Image: https://cdnb.artstation.com/p/assets/images/images/023/007/325/large/star-academy-01.jpg?1577695404](https://cdnb.artstation.com/p/assets/images/images/023/007/325/large/star-academy-01.jpg?1577695404)
trying to learn and practice a proper modular workflow and want to build it in unreal
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
C&C super welcome and needed!! thanks!
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base mesh: https://www.artstation.com/artwork/A9aobz
i do plan on making the wings in maya! i wanted to try blocking them out to see how big i wanted them to be in proportion to her body and also just to see if i'd like doing it in zbrush, but i really do think maya would be better for me!
also i noticed in the concept she is kind of ambiguously grasping the cloth shes holding but im not quite sure i like the look of that so i changed her pose to holding her chest. need to figure out how to do more detailed folds for her dress!
concept had some skewed things that i had to fix in perspective but i really do think i got some really great building blocks here!
making this bit was a bit of a challenge but loads of fun! followed Mark Ehlen's tutorial
wasn't quite sure how to make this bit so i drew what i thought it looked like in photoshop and made it in maya. i feel like the bottom dangly bit can be made skinnier bc its a bit phallic.. let me know!