Hello, i have an issue with my reflections. Walls, floor and everything is modular so it's different meshes. Behind the door there is my directional light. Why do i have reflections from my light even though there is a mesh between? How can i fix this? Tell me if more info is needed so i can provide it. Thanks in advance!
Replies
However, a directional light with shadows probably won't work in this case, since a directional light mimics the sun, and this seems to be an indoor scene.
Enable global illumination in your renderer. And add a window for the sun to enter (and thus create bounce lighting via gi), and/or add specific interior light sources. A chandelier perhaps, or more torches, or a brazier pot, etc.
http://wiki.polycount.com/wiki/Lighting
I do have my directional light casting shadows on. Here are my settings:
Added some bars for the light to be able to pass thru and a couple more fire lights. By global illumination do you mean the screen space global illumination in the project settings? Do i have to change my directionl light to stationary or static in order to have GI?
https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/ReflectionEnvironment/index.html#:~:text=Reflection%20Probes%20have%20the%20ability,cubemaps%20reflection%20probes%20would%20use.
Reflection Capture worked pretty well. Thank you for your help!