Last WIP Hey everyone! It feels great to join another Valve x Polycount contest, so far I see a good number of great designs! For my first entry I'll work on the AWP which it's one of my favorite guns in the game, it also matches what I need for what I want to do. It's going to be inspired from the world of one of my…
Hey folks, got a small problem with some animations for a project we're working on. As it is now, we've got a few guns comprised of 80 odd separate parts, most of which animate using regular Max key-framing. We then used bones and skin modifiers for certain objects such as springs. The problem we're having is that in XNA…
This is a follow up to my Borderlands style gun blade (http://www.polycount.com/forum/showthread.php?t=137597) I figured I would take the same concept but make it in a different style. I thought it would be cool to imagine an alternate history where the war in Vietnam extended well into the 80's. The result is you get a…
Hello everyone, If any of you recognize me, I am Anayar from the TGC forums. I was directed to Polycount by Asher (as he is called around here). Ive been reading through others threads and finally worked up the courage to post some of my own work. This first sketchbook of mine is going to be on my Weapons Pack that I am…
Im from a small SEA country (Malaysia) and my life goal has always been to move overseas, preferably to the US followed or Canada, a close second. I did a 3year Diploma program here then worked about 3 years as a 3D Generalist (Modelling/Shading/Lighting/Comp) I live with my parents for the time being, so, over these…
I think you need to change your outlook my dude. The people you refer to as 'snobs' are just other artists trying to ensure the games or shows they're working on meet a quality bar. If I'm hiring, and looking at a portfolio, and 50% of that artist's work is substandard, or looks amateurish, I'm going to assume 50% of the…
I like symmetry but i'm gonna go with pixelpatron. Symmetry is good but absolute symmetry is just repetition thus becomes boring. Unless its a gameplay thing (the environment needs to be symmetrical to show 2 mirrored worlds or something) try to avoid it because its unnatural, even for man made things. A bit of asymmetry…
Update: I forgot to explain about the idea of getting a job inside Syria, as well as why One Character 1. Syria has a monthly wage of 80$ a month at most jobs, barley enough for survival, let alone getting hardware, it was hard enough getting what I have, and work hours are 8 minimum + like 2 hours on the road at least…
Agree with points given by the others here. Just wanted to share my own experience since I was also in OP's situation when I was starting out back in 2016. I did all my learning through self-study since I came from an industry far away from digital entertainment. I was totally lacking direction at that time, didn't know…
/unlurk I work at an architect firm doing this full time and I came from the gaming industry. We're a group of seven and two have architect degrees, the rest are self taught, me included. V-Ray is more or less industry standard, it's fast and is pretty easy to set up to get pretty pictures. If you hang around archviz…