This is my first post here on poly count, and one thing I can say is that all your game art here is inspiring. I have previous experience modeling in 3d, but Low poly is a new frontier for me. Recently I have been working on a male body character mesh that will be used as a base mesh for creating characters off of. Since I…
This question spawned from a discussion about baked radiosity and texture shadows (Mirrors Edge style) VS shadow mapping and indirect lightmaps (COD4 Style) and their respective aesthetic and performance merits. It got me wondering what ids RAGE uses, judging from released media there seems to be high quality indirect…
Greetings one and all, I decided to take the plunge, more or less - decided enough was enough, as my Dual Core laptop running a GeForce 9300m GS was nowhere near cutting it. Especially since it's falling apart after ~4 years of intensive use. I have a mid-range desktop on its way to me (will post pics when I get it) - this…
Just a simple toon character I am currently working in Maya. The poly-count is around 6000 tris. I use an image I got from deviant art as reference for body proportions.
This just rocks! http://kristianduske.com/trenchbroom/ http://player.vimeo.com/video/60789206 Brand new map editor for the quake series! The tools are amazing to use, everyone should check it out. Just imagine what we could have done with this back when the original quake shipped. The Author will be working on adding quake…
Howdy!:poly142: Since I've not been able to score a job anywhere, I've instead been working on my own little iPhone game!:poly118: :) It is currently available worldwide and therefore I'd love it if all of you sexy beasts could take a look at it and maybe give it a go!:poly136::thumbup: [vv]60914053[/vv] The game is a bit…
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Getting this party started at last, part two of my intro thread here. This is a somewhat random jumble of my work over the past several years. I've included a couple traditional media pieces in the album. Both the pen & ink and charcoal used photo reference; my illustration instructor Jim DeWildt used to say if you can…
I'm aware I'm 9 years late on this one but I spent my vacation away from Seattle and in the midwest. The upside to this was that the game stores were not picked clean and I managed to find the first 3 Fatal Frame games, complete with boxes and manuals for $30 each which seemed like what they generally go for. Oh my god. I…