What Are You Working On? _adamturnbull ACap AlexCatMasterSupreme Antone_m AntonioNeves Arsenal arthurgtn bcottage model chemotoledo Clinsparks model Curlscurly DanialSpivak DerPimpvater Dill-n Emre_Karabacak ErikNilsson Erik Rading Faf Firecrash Fozwroth frmdbl frodin Froyok garriola83 Gav _Hofsta_ iammalte IG-515 jarsef…
Summary: My 1 Year Plan for where I want my Work quality & Portfolio to be in 1 Year from now, lets say 1/1/2015 I've been seeing lots of really amazing Environments, High Quality & Hand Painted and I realize I have none of that on my Portfolio. This is partly due to the fact every time I try to create an Environment my…
just wondering if anybody has tips on how to cure this kink i am seeing in paint strokes: - this is not application specific! i can reproduce the behaviour in photoshop, krita, affinity photo, whatever. always happens when doing quick strokes and rapidly changing stroke direction. slower, controlled strokes come out clean.…
Hi everyone, Many artists are working hard, striving to catch up with current-gen techniques and quality of game art. To make this a reality, one must learn software that is widely used in the games industry. After a not so good 2015 in terms of doing much personal art outside of the day job, my aim is to turn that around…
I wasn't sure because of the forum rules if this was appropriate to post. If you feel like it doesn't comply or is not useful for the members here, please delete the post. Anyway, Earlier today we at FlippedNormals launched our second product: FlippedNormals Lighting Scenes - V-Ray for Maya & MODO Take a look at our…
Hi, guys. This is my first post. I have spent 6 months working on this, my first demo-reel. I am looking the opportunity to be an entry level game artist. I will start looking for jobs in August 2016. Please give me some advises about everything. Thank you all!…
Hey Polycounters! This is one of my first posts, and my first time showing any of my work here. I have been lurking around for a few months, and I have to say that I am very impressed and humbled with not only the work that is shown on this site (I am truly in awe of the skills floating around here) but the amazingly well…
Hi folks! Howdy? My first game character on the way :D . I think Im done with the sculpting phase and I would like to hear your toughs on the overall silhouette, character appeal and everything else you guys think that should be improved before I go to the retopology phase. Currently my plan for the workflow is: base mesh…