Hello, Allow me to say that I have finally join PolyCount after been recommended by my peers and instructors and that I am glad to be a part of the community. This post is of a character that has been through many transformations over many months. Xander was created in 3DS Max and is currently still a work in progress. I…
Hello, i've been lurking here for months and today i finally decided to open a thread here. I have a background as 2d artist, and this year i started doing some low poly stuff in blender and recently i switched to zbrush. Here is my latest sculpt Krelian from Xenogears. I'm really interested in learning how to transform…
Need urgent and fast help here guys. I'm trying to export an object with animations from a geometry cache (it's a duplicate of an object animated with muscle deformers) and Maya gives me the error message: "The FBX plug-in cannot export the Geometry Cache for the following reason(s): No set is selected for geometry cache…
Hi guys I am a maya user making the jump over to 3ds Max and having trouble doing a somewhat simple extrude on an object. I have cylindrical type object and would like to thicken a section by extruding all the polygons outward but when I do the transformation happens in a weird direction and I'm unclear why this is…
Just finished my piece and turned it in, phew! I wrote about Elementalist Lux, which is to this day one of my favorite skins. It transforms Lux into a powerful Queen and mage, fighting a losing war against gigantic monsters. It's a skin both beautiful in game and rich with narrative potential, and I took it from an angle…
Hi everyone. I have been in the game industry for 6 years and have shipped 9 games, some of which include: Deadrising 2: Off the record Deadrising 2: Case west Deadrising 2: Case zero Deadrising 2: The Simpsons Game Transformers: Revenge of the fallen I am currently looking for work as an Environment artist or Prop artist.…
Nice touch with the grafitti. Also, it looks like a combination of mechwarrior and transformers with a touch of gundam. For rendering models i like to use keyshot. I think it gives pretty good renders and fast. You can also try marmoset or even ue4. Ue4 can produce pretty impressive renders but unlike keyshot for example,…
There is already a Material 2D transform in the library, and Substance painter has Photoshop style color adjustment nodes that we should definitely package with Substance Designer as well. I'm curious about how you would approach instancing and exposing parameters in a better way, we're always open to suggestions. SD is a…
Hi, I think that it might be better if you use a suffix for the duplicated pieces. So what you can do is have a script that would run through the duplicated geometries, then get the name without the suffix. Next to just have to match the translate,rotate and scale. If you did not freeze transform the original geometries,…
Another progress report and this projecting technique is really schooling me in the mysteries of projection in ZB - what those abstract (!) measurements mean to a mesh scaled to the floor grid. Making macro adjustments of scale and posture mean that you have to transform your projection "sources" accordingly, but its…