I must agree that it looks broken. Also, I'm getting an impression like upper body's pose and legs pose don't really go together at the moment. Upper body seems like it would look better with legs standing firmly on ground and spread apart a bit, rather than walking IMO.
I don't think it will work. The other state/blend options are hidden. You can try playing with them via MEL, but I believe that on the VP2 side when rendering they are ignored and will only end up in the HLSL/CG code. Mel to be run on the State Node: shaderfx -sfxnode "ShaderfxShader1" -listProperties [node_uniqueID]
OMG, a guy with a camel toe, arrgg mental pain Oh and and the back of *her* lower legs looks a bit strange. I think the main mass is too far up, thus resulting in a look similar to what legs look when someone wears highheels (but maybe that is intended Just fix the shoes then!).
Meh... I like the old Poly-forums better! :/ +I like all the new additions, but the feel's just... different... Also, the window-size of posts seem small? Meh, maybe it just needs sigs to "flesh it out"... The posts just seem miniature at the moment, imho. Probably a personal thing! O_o
The boobs are considerably larger then the concept (both concepts) and too spherical. The eyes are larger, and the facial features (mouth, nose, eyes) seem to be too low on the head/face. In the concepts the legs are longer then the torso+head, in your model the legs are shorter. The top of the head is too wide, pull some…
var padding:int = 4; duplicate the layer, add a gaussian blur filter with {padding:int} amount. No duplicate that new layer like 10 times and merge them together (ctr + j). Lastly put this merged layer under your original and you should have a extended pixel padding size of {padding:int} pixels.
hello! this is also my first time posting here. the model looks good but the proportions of the legs are a bit unnatural in my opinion. the feet should be bigger and the legs a bit smaller when viewed from the side. when viewed from the front the lowerlegs seem tobe a bit too wide compared to the thights.
i really like the hair and the face i think the legs are ok, but i think the whole upper body should be thinner, and close the gap between her legs a bit as well. i think that will make her look lighter on her feet as mop said. whats with that cut on the back of her knee?
awesome stuff, I much prefer the second one, the motion on the legs and arms just makes more sense to me, and I like the floppy wings. With the first one I don't quite understand the arm/leg movement, but maybe it will move in the air a bit differently than shown? I love it though!
Generally trim sheets tile horizontally. It's one of those weird things you'll probably model and create at the same time, at least with a quick blockout. Once the trim sheet is done you can make more models quickly that take advantage of it. You don't NEED a block or model to start a trim sheet, but it helps me figure how…