Currently modelling an environment from the 2003, Ubisoft game Beyond Good & Evil and I can find names of people who worked on the game but I'm struggling to find isolated examples of their work on Artstation or elsewhere for that matter - props, textures etc. Can anyone help a brother out? I feel it'd be useful to have…
I've been working on an AR in my spare time and want to get some feedback before I begin UVing this thing. (trying to make sure attachments are place correctly and at proper heights, etc.) Feedback is requested. low poly is 6556 tris, high is show pre-smototh Thanks for looking!
hi guy's This is my lastes work. I set up the lighting and base mesh in 3ds max. detailing in Zbursh. The shading. lighting and Hair renderded in mental ray. have a nice day:poly136:
I've been working with 3D modeling and texturing for games and VR applications for 3 years. You can take a look at my portfolio and know what to expect from my work in terms of quality: https://www.artstation.com/fredcm The models I make have very good control of topology, making sure no shading issues will occur. I make…
Hello everyone, Greetings from Lit Tech Studios. We are currently working on the first full baseball experience in VR - Future League Baseball VR. There are many cool game modes you can play in this game: championship mode, homerun derby mode, ZomBomb mode (that's a funny one) and practice mode. We have a fully functional…
Looking for 3D Modeling and Texturing work Availability Immediately Portfolio https://www.artstation.com/sakumar https://www.youtube.com/@3dsakumar Happy New Year!
Completed 3D work - 3d modeling with Autodesk Maya. Rendering Arnold Render. Postrproduction Photoshop. Learning 3D techniques at Cice (Madrid) Feel free to post some oppinion. Thanks¡ L k