Well It was fun, but now I want to start on another low-poly challenge! It wouldn't hurt to announce it...start a new thread, while the entries/winners are sorted out. My suggestions for a new low-poly challenge: - Create a next-gen video game console or handheld. - Turn a 2D cartoon character into 3D - Lego-ize a…
Well, there's some excellent Poser/DAZ Studio/Bryce work here: http://www.daz3d.com/i/galleries/0?_m=d Admittedly, much of it is pinup work, but hey. As for what -I- make, here's a WIP I'm currently making for DAZ's current-gen male figure. It's just a simple pose to show the clothing (I made neither the human figure nor…
I'd look into buying second hand / past gen intel CPU's. You might be able to find a bargain somewhere locally. For instance, you could buy an i5 2500k for around $50 AUD on ebay, and despite that being a few generations old now it's still very capable. I'd also spend less on the motherboard and more on the PSU, because…
Yeah the seat is much too small man. Tip stick a proxy man in there, thats the best way to get a feel for scale. With texel density try to keep it as consistent as possible, only increase the detail on something that majorly draws focus. Ie, the head and hands of a character. And yeah if there is an area that is very…
Uber details are fine depending on the context. Though there is something to be said for subtlety and effiiciency. That's what a good art direction is for. The thing that jerks my chain in all these so-called "NEXT-GEN" games is there is GORGEOUS lighting, FLAWLESS characters but the animations are wooden and sliding…
Atari 2600 Intellivision Colecovision Nintendo Turbo Grafix Turbo Grafix hand held Sega Master System Genesis Game Boy 3DO Sega Saturn Super Nintendo Nintendo 64 PS 1 PS 2 XBOX 360----on my 8th one....... PC I was a strict PC gamer for a years, but since next gen consoles PC stuff just hasn't been the same...
Looks great from the video, where you see a user scaling walls/moving things around and windows etc. being placed automatically. And the morphing architectural styles - a lot of potential. You've just got to look past the blandness of some of the styles/textures/rendering in the video and imagine it combined with the kind…
In your project settings, are your 'Engine Scalability Settings' at Epic, and 'Material Quality Level' at High? Nice scene so far though. Not sure if it's really shiny, or a strong normal map, but the sheet of wood on the floor looks a little odd in the latest shot. Edit: You could also try changing the Mip Gen Settings to…
There are so many things that could factor in to this that its hard to say. Shader complexity means you could have relatively low polygon objects that look very impressive. You can reference games that already exist but each game has its own poly budgets really. this thread may be a good place to…
Thanks for the advice komaokc :) Will get on that as well tomorrow. I tend to worry a bit about doing something that's a little over board but yeah with next gen and it being for portfolio and all I think I can afford to push some more. Interesting seeing how you did it with the middle one in that screenshot given me a…