Senior Environment Modeler You have the passion and skill to create magical 3D worlds for a large scale fantasy MMO game. What you get to do every day * You model, UV map, texture and shade technically challenging environment assets * You create textures from scratch * Work closely with the Art Director, other artists and…
Java Web Model Viewer Pretty neat. I think we need a thread that has all kinds of links to sweet real time model viewers. post some links please. I'm looking for a good one. There is of course [I'll just add to the list here] Craig's Polyviewer+
Here the result of my work for the Turrican modeling Contest (^_^) Maybe some of you still remember the good old C64/Amiga Game by Factor5. You can find the Model complete with Textures and Wallpaper on my page or the contest site. Its completely free and can be used by anyone. -sven
butt_sahib has good points. I personally like to model everything even dents and large "normal map" qualities to the model. My suggestion if you want to go sick with it is to set up all your geometry to be ready for ZBrush. Make sure the topology has even spacing in polys. (yes you will have to add loops to do this) Before…
PROJECT: 3D MODELLING For More:- https://www.gameyan.com/game-development-company-design-studio.html Create your 3D Morgan Creature Character Character Modelling with GameYan. We are dutiful to delivering high-quality 3D Game Character Modeling, Film Production, VFX(Visual Effects), and Motion Capture services for TV…
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
Anyone considered or followed through on selling 3D models to a company such as Viewpoint or an online database like http://www.turbosquid.com ? I was wondering If it would be a remotely profitable thing to have going on the side? Im not entirely sure that a few $ would be worth it to have your hard work out there in the…
Hi, After lurking on forum for a long time I finally got the courage to publish something. About year ago I decided to enhance my skills in modeling in consideration of real time engines and texturing using PBR workflow. Even that I have already reconciled with the thought that I probably wont be a part of any AAA…
Hi. I know about you and your q2e, it is bad that you do not continue to work on the your project. Old models are terrible, they have bad uv and broken geometry at invisible side. So, now its faster make new models, than to restore old. And md2 adds a lot of pain. Other bad thing - now its hard to find exporter for 3ds…