Lighting Artist Contract - 12 Months Guildford, Surrey, UK Full-time On-site £109 - 149pd Start date - August 2011 Our client is a well-known, AAA title-producing games studio and they currently have a vacancy for a Lighting Artist. Requirements/Experience of the Lighting Artist: - Proven ability in games industry by…
Hi, my fellow PCer's. I've been doing some trial and error to figure this out but failed to find an answer to this lighting problem in matinee. I'm trying to get this result: [ame=" https://www.youtube.com/watch?v=B2tTv8Cft5U"]UDK Tutorial Part 133: Cinematics: Light and Sound Setup - YouTube[/ame] So what happened was…
hi there, im working on the making a low poly object fronm a high poly. And I have a problem with my render. At the moment I have a standard material with a normal map in my bump slot and a AO map in my diffuse slot. The viewport is set to display with hardware display with maps. I havve no light in my scene. In seems as…
I've got a glass cylinder with a metal wall behind it and need to use a light to light the metal wall but not the glass cylinder. The glass has a Mia material with the light linked as exclusive. With no transparency on the glass it is not illuminated by the light which is what I want, but as soon as I turn up the…
Anyone know how you could make a blueprint where wherever a point light shines, a portal is created on the floor/wall/etc. What I am trying to achieve is: a light source that whatever it touches becomes a portal. (But only within the light attenuation/cone of light) When out of the attenuation/cone of light the the…
Hey all, this is my portfolio as of now: https://ksheriff.artstation.com/ My current situation can be found here http://polycount.com/discussion/181949/new-year-new-approach , but the tldr version is that I'm looking for work, and I don't want to spend too much time unemployed. Right now, all of my other work is either…
Hey, been almost a month since posting( been working on it though, life and forgetting to update just getting in the way ). anyway i finished up to portrait for now and started going the final concept. when i got a reply ( which i only saw a few days to a week ago" from you "rapxic". on the concept art thread , so thanks…
Hey guys. Working on a new environment and I'm just testing out lighting atm. However, I've run into a weird lighting issue. As you can see in the following screenshots, light is bleeding through in very strange locations. I'm getting lighting leaking through the exterior walls, and it seems to be bouncing incorrectly. The…
I am having all kinds of headaches getting the lighting / shadowing on dynamic objects to be decent in UDK. If I use any flavor of Directional light, I get weird "cross hatchy" shadows with artifacts popping up at certain angles. If I use Spot or Point lights the shadows are correct, but the shadows cover my model's…
While everything is looking good in general, the composition is really jumbled at the moment. --The first thing that I see is the large white-hot under lighting coming from below the train. With all of the haze/bloom going over the train, I hardly notice it at all in the first glance. The lights on the train are similar to…