Hey everybody! What is "GSD" you ask? Well my friends, it's a super cool acronym which stands for "Getting Shit Done" (I'm clever :thumbdown:). I am a fairly big lurker on here, as well a big excuse maker and when I find myself motivated I usually take on too many projects at once. 2014 Was a great year for improving my…
There are many options in max, but none comes close to the fast results you get from off-set cut. In principle it should be possible to do something similar with the boolean intersection and generating a spline mesh used as a cutout. But then trying to fill that removed strip of geometry with new topology like the strip of…
If the rotation isn't applied to the mesh you can work in local axis mode by either selecting it in the transform orientation dropdown in the viewport header or by pressing the axis shortcuts twice if you leave it as global. It works even when you constrain the scaling to two axis by pressing shift+axis letter. Example:…
I stopped at Marvelous Designer 6.5 I ones got a permanent license as an Xmass deal . It feels so ancient, slow and and inconvenient nowadays . Although I managed to get quite real looking things with it. Never liked 3d max one . What 's GPU and cool now ? with easy responsive tweaks? Blender nodes maybe? Looks like…
In Xnormal, have you got the normal map swizzle set to X+Y+Z+ and the 'compute binormal in the pixel shader' box checked for the MikkTSpace tangent space calculator plugin? (You also need to check this box for UE4 and Marmoset MikkTSpace.) You can use normal maps that have a X+Y-Z+ swizzle if you pop in an RGB curves node…
I thought it may could help you sort bugs out: pasha_sevez and it worked the first time, and the second time, after playing around with the node values it crashed again. Restarted maya, imported the obj executed the command it crashed again. I than exported something from MD, aligned the uv to 0-1 space (i dont know why MD…
That was my first impression as well Grimwolf haha. From what I see FE seems to handle data by itself really efficiently. It has nodes that computes everything, even a real time shading node which displays models exactly the same in FE Canvas and in Maya viewport. Now I haven't tested both extensively but we have a few…