Hi, I have a lighting issue within marmoset. At first I thought I might have a problem with my normal smoothing or my normal map so I rebaked everything, but that doesn't seem to be the case. Here is my low poly model (with smoothed normals) and the normal map in maya. As you can see, everything looks fine: Once I import…
Baked in Maya LT 2018. Seen in Substance Painter. OpenGL format. I don't have any mirrored geometry. I double checked all of my face normals, and pressed "conform" just to be sure. Baked using "closest" ray hit, no bilinear filter, tangent space normals... what else? Would using a cage solve this problem? The rays are…
Lionhead have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Junior VFX Artist to join their team on a long term contract to work on a cutting edge, genre-defining new title. The…
I do hope more studios move towards using an art test and the mandatory probation period to assess a candidates ability and competancy especially for junior roles and new hires over using the portfolio exclusively to evaluate this. Like at EA, on my project I didn't find any direct 1:1 correlation between a candidates…
No, I know my wife is the exception..I'm a very lucky man..because we can share stuff like Hitchhikers guide, Fallout..etc ...I think the geek culture is still in the closet for a lot of woman...is it due to generalization...I'm sure some of it is. For instance: If you walk into my daughters room, she has a pink fairy…
That's pretty nice so far. A few things: * She seems to be leaning forward in the side views. * Her clothing could be fitted in a more flattering way. This isn't to say it needs to conform tightly to the body or anything, but there are definitely reasons why people cinch things in certain places and let things hang in…
try take the critics form everyone serious but only if they are following the rules in this article; http://www.game-artist.net/forums/view.php?pg=constructivecrit And if someone(even if people working for a big company) try´s to put you into a bad light ( saying that you are a pedophile /racist/communist/terrorist/etc)…
Lovely work dude, I'm loving the direction this bad boy is heading. Currently the scene has some depth created by the silhouetted foreground, mid ground and the foggy background. Something that would improve this effect would be to lighten up the mid-ground so its a little bit more of an average luminance between the fore…
oh so moderators edit posts to conform with their personal tastes here awesome anyway seeing as my opinion wasnt good enough first time around, i'll try for round two. First person weapons seldom are seen upside down... And (of course, depending on the engine) it's generally a sick idea to give art some extra pop by baking…
Thanks for the response Scott. I have gone off depressants, and in some ways im better. In some ways im worse. Its just there is a underlying theme that your original comment seemed to reflect that is pushed on people with mental disorders. It used to be mutilate them to get rid of the demons, then lock them away in…