This is a show illustration I made with my sculpt in Zbrush, would really appreciate some critique and pointers, to push it further or make it more interesting!
This soft can do grouping too as far as I know but I never really used it personally. Too many options, too many buttons to learn about. While Blender + uvpackmaster is usually push and forget.
Anyone know if it is possible to have editable terrain while in game for Unreal 4? Basically to have the ability to push the terrain up and down in areas as part of the game.