i have a problem where my low poly has uvs my high poly does not how do i copy over these i took my hp into 3d coat and got a lp off it i also gave the lp uvs im now in xnormals trying to get an id map etc but the uvs that come out are from the highpoly have i missed a step?
HD: http://www.gametrailers.com/player/23174.html User: http://www.gametrailers.com/player/usermovies/90994.html?playlist=featured We can go back to fighting over tech5 now, I guess.
Hej guys! I'd like to know what I'm doing wrong that's causing my ID maps to turn into this lately: This is the input map: Thanks for any assistance you can provide.
Somehow I brought up a separate color / material ID previewer similar to the dDo legacy version while using the current 3do preview window, but cant remember how this was done. Does anyone know of a hot key of how to bring that window up or where you go to bring it up manually? Thanks!
This is a piece of D2 fan art of a Hive based Titan armor/weapon set. I always wanted a Scarlet keep armor set, but it never happened, so I decided to make one myself! Even created an animated shader for the glowing drips. I've been a Destiny fan since launch so this was definitely a labor of love. The entire model…
That wasn't a coincidence and you've missed the point there. R2-D2 awoke because the missing portion of the map had returned along with Rey - he had been waiting specifically for that at Luke's command. The last piece of the map had always been on Jakku along with Rey, so that Rey could use it and track down Luke when she…
the biggest hole in this thread was the lack of using google instead. Bail Organa ordered Raymus Antilles to wipe C-3PO's memory to ensure the true lineage of Leia Organa remained unknown. Years later, but for unrelated reasons, Owen Lars told Luke Skywalker to wipe the memory of two recently acquired droidsC-3PO and…
I've got a lot of single meshes that are using multiple material IDs within the same mesh and it's tanking performance in Unreal. I was going to separate them into separate meshes to help reduce the draw calls, but some of the meshes have upwards of 34 material IDs. Doing this manually will take a long time so does anyone…
as everyone jumps on the bandwagon of opening up a thread about the comicon entry, i'll d the same + i've been asked to show my progress here. i'll start with the finished one and will add the progress in the next post The Concept Sheet, my initial ida was contrary to the usual super hero depections, to use more generic…
Hello everyone, This seems like such a great challenge, so I decided to give it a try. As soon as I read the description my mind raced to the Disney Beast. Am personally not that big of a fan of the whole Stockholm-syndrome-I'll-lock-you-in-my-castle-until-you-learn-to-love-me plot, but hey - the Beast's design and…