Once I've loaded the ID map and assigned the materials to each color, all I do is load up the OSNM, NM, and AO maps along with the preview mesh. On some projects, it loads perfectly with the same exact workflow. On this project and the last couple of projects, it's been spitting out awful ID masking that doesn't match what I gave it. The solution I found was to load the ID map into the Quixel ID map and manually mask out the sections so dDo properly recognizes the material IDs.
But that's honestly a pain, so hopefully they'll figure this out.
I downloaded your files and created your project but I did not get this error. I created the project with the "uncalibrated" profile and non of the checkboxes ticked, 100 resolution and textel desity at 1024.
Are these roughly the same as yours? Trying to figure out if something in the base creator is doing this. Does it happen every single time for you?
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But that's honestly a pain, so hopefully they'll figure this out.
So this is after the project has been created? DDO is breaking your color ID?
Are these roughly the same as yours? Trying to figure out if something in the base creator is doing this. Does it happen every single time for you?