This is in editor rather than at run time - the problem is entirely on the game thread (gpu time is under 20ms) Times double if the landscape is converted to nanite Edit layers are disabled although that has made no diffrence This is a 4km square landscape converted from normal level to WP (starting an empty WP level is…
Hi! I've been looking for some answers in the content that I've watched, but I didn't exactly find something that will fix the problem I'm facing right now. I'm following miss Arilizart's process video for normal painting inside Painter, and although I've followed pretty much each step they do, I'm facing a problem in the…
At Schell, you will have an opportunity to help build and create a rendering pipeline from the ground up and help set the vision for how our graphics should look and feel. You will be responsible for designing, developing and maintaining both high level and low-level graphics-related systems in partnership with artists and…
(Full-Time) Schell Games is looking for a talented Senior Game Engineering Manager to lead and inspire our team of game engineers! :video_game: As part of the role, you'll 🌟 Lead the engineering team on exciting projects 💡Foster innovation and technical excellence 🤝 Collaborate across disciplines to create memorable gaming…
I'm looking for someone to create a game-ready Kurganets-25 IFV model. If interested, please contact me on discord at fungus117, or message me on here if you can't.
Hi all, I am a 3D character/prop artist from the UK. I have previously worked with several indie developers on titles such as 'Gods Will Fall' and an untitled stylized fantasy game from the team at Antler Interactive. I have experience with several studios including Sony, Future Games of London and Clever Beans and am…
Learning Substance painter for the first time an encountered an issue when baking my world space normal map and ambient occlusion, as seemingly random faces appear inverted. I then went to blender to test it as well, and the same faces react the same way I've been able to rule out a couple possible reasons: -Inverted…
This 3D character, Eva, was created for the "Reallusion 2024 3D Character Contest." It is my first model developed using the Character Creator 4. CC4 features an intuitive interface that allowed me to easily modify the body shape, skin texture, and hairstyles, making the process of designing my character both simple and…