Here's a list of Tutorials that I've compiled. There mainly from Bookmarks that I have collected over the years. I have some more Bookmarked somewhere, that are on a backup, mostly SE2/CE2. A few of them are for Sandbox 2/Cryengine 2, a lot of them still apply to the new Cryengine 3 as far as i can see. Official Docs…
A quick Update on the market stand for bi-monthly: Rendered in toolbag using a cell shader by almighty_gir. Used the same approach as for the 3d action game development. Update: "Finished" the Market Stand: Created an Artstation project, containing a turntable clip: Some Vegetable? Edit: Converted clip into gif
Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…
The Wild West - Punto Muerto Valley (WIP) Howdy y'all! I come with you today a project that I just started. Originally I had no plan in creating a wild west-like rocky valley as I was practicing creating modular rocks but later I went overboard and decorated the whole scene with just that one rock mesh. After 2 days of…
As a huge fan of RDR I decided to make Nathanial Johnstone's General Practitioners. I'm really enjoying trying to recreate it as faithfully as possible and may go on to make some more buildings from Armadillo as well as surrounding areas like Hanging Rock. Although it's not a particularly exciting building, it's the first…
TACTICS • TEAMWORK • REALISM http://www.tractionwas.com Brief Description of the Project: Traction Wars is a Free2Play WWII Tactical Teamplay Realism Game. The game brings a vivid and realistic representation of the Second World War to your screens using the stunning CRYENGINE EaaS version, utilising the latest in…
After finding out the job that I was working on the art test above had been filled, I am switching gears for a bit to finish up a personal scene I was making before my last job ended as it's a bit closer to completion. I had been making several forest biome ground-cover plants to push my knowledge of SpeedTree and…
Currently working on bringing this concept into 3D for my showreel assignment at university - since it has a harder due date I've been focusing more on trying to finish it than my little workshop project for the time being :] The original concept art is by Sylvain Sarrailh for Forest of Liars and is being reproduced in 3D…
In order to populate the level, I created a list of the main assets that are required. I decided to start from the largest to the smaller, focusing on rocks, vegetation and the carriage hero asset. Here below are some of the primary wall assets I modelled which are going to be used for the castle ruin area: Here is a…
DICE Vegetation artist Simon Barle shared some secrets of creating detailed natural landscapes worthy of Battlefield and Uncharted. About Simon Barle Im a 3D artist from Sweden working at DICE as a vegetation artist. Ive always had an interest in video games and a pretty vivid imagination so working with games was a…